![]() How exactly have I contradicted myself? Does utilising up to eight cores (since release in 2016) make it a single core processor game as you tried to claim? No. So I'd say they've got plenty to do for now. They've only just released Planet Zoo, so we can expect probalby multiple DLC for that title, there's a "Return to Jurassic Park" DLC soon to be released for Jurassic World Evolution, and a console version of Planet Coaster. DX12 launched with Windows 10 back in 2015 and Planet Coaster was released the following year so it should have been supported from day 1. Planet Coaster should have been developed to support both DX11 and DX12, period. If people have to DISABLE cores, it doesn't support modern multi-core processors, what part of that is so difficult for you to understand? I said it doesn't support modern multicore processers, that was the very last part of my comment, so I don't know why you trying to be an idiot. So it crashes if you have more than 8 cores.so you contradcited yourself. Frontier will primarily be focussing on Planet Coaster Console Edition and the Elite Dangerous revamp next year. Whatever it is it's potentially 2 years off. We don't know what they have coming up next (it could even be an entirely new PlanCo game). One by Tropico devs Haemimont (also due out around the same 2021-2022 period), the other dev and anticipated launch window of their game has not yet been announced.Īnyway to the point, people shouldn't get their hopes up for a Planet Coaster sequel any time soon. They're also publishing two projects from other dev teams. One an internal IP, the other a movie licence. The graphics API is a decision that really needs to be made at the very beginning of a game's development.įrontier's latest announcements to the stock market reveal they don't have any further new (internally developed) games out for at least 20+ months as their next game, originally scheduled for release at some point between their June 1st 2020 and May 31st 2021 Financial Year has been pushed into the following Financial Year (June 1st 2021- May 31st 2022) meaning they'll have two internally produced games out during that Finanical Year. I'm actually surprised they didn't switch to the DX12 API for Planet Zoo but as they started development on it just 6 months after Planet Coaster launched it's understandable. Even if they did, the DX11 draw call bottleneck would still be there. I expect they resolved the crashing issues but not sure if they increased the multi-core cap. IIRC the maximum is currently 8 cores/threads as people with 16 core processors were having crashing issues on Frontier's games unless they disabled the extra cores when running the games. ![]() Planet Coaster spreads the load across multiple cores/threads. That's not the same thing as no multi-core/threading support. Big oof.ĭirectX 11 has a single core bottleneck for passing draw calls between the GPU and CPU. If you think the performance is bad in the PC version, wait till the console version drops. The only way we'll get better performance is if Frontier make Planet Coaster 2 and use a completely new engine that supports DX12 and modern multicore processors/modern gpus. Performance improvements ain't happening, if they could improve the performance they would have, it's a 3 year old game dude. And please no more cheesy 80's movie xpacs.īecause the engine that Planet Coaster runs on doesn't support DX12 or mulitcore/multi thread processors. Really we need more rides, old and new, some performance improvements and any bug fixes. Originally posted by Remnar:Why would they want to create Planet Coaster 2 and not just improve the first one? Makes no sense and is disappointing.
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